MediaWiki:Mechequipment.js: Unterschied zwischen den Versionen

K
More weapons
(Enthält Ausrüstungen von Mechs für Scripte)
 
K (More weapons)
 
Zeile 2: Zeile 2:
   name: "AC/2",
   name: "AC/2",
   sswName: "(IS) Autocannon/2",
   sswName: "(IS) Autocannon/2",
  clanTech: false,
   damage: 2,
   damage: 2,
   heat: 1,
   heat: 1,
Zeile 12: Zeile 13:
   ammo: 45,
   ammo: 45,
   cooldown: false,
   cooldown: false,
   refireMod: 4
   refireMod: 4,
  explodes: 0,
},
},
{
{
   name: "AC/5",
   name: "AC/5",
   sswName: "(IS) Autocannon/5",
   sswName: "(IS) Autocannon/5",
  clanTech: false,
   damage: 5,
   damage: 5,
   heat: 1,
   heat: 1,
Zeile 27: Zeile 30:
   ammo: 20,
   ammo: 20,
   cooldown: false,
   cooldown: false,
   refireMod: 4
   refireMod: 4,
  explodes: 0,
},
},
{
{
   name: "AC/10",
   name: "AC/10",
   sswName: "(IS) Autocannon/10",
   sswName: "(IS) Autocannon/10",
  clanTech: false,
   damage: 10,
   damage: 10,
   heat: 3,
   heat: 3,
Zeile 42: Zeile 47:
   ammo: 10,
   ammo: 10,
   cooldown: false,
   cooldown: false,
   refireMod: 4
   refireMod: 4,
  explodes: 0,
},
},
{
{
   name: "AC/20",
   name: "AC/20",
   sswName: "(IS) Autocannon/20",
   sswName: "(IS) Autocannon/20",
  clanTech: false,
   damage: 20,
   damage: 20,
   heat: 7,
   heat: 7,
Zeile 57: Zeile 64:
   ammo: 5,
   ammo: 5,
   cooldown: false,
   cooldown: false,
   refireMod: 4
   refireMod: 4,
  explodes: 0,
},
},
{
{
   name: "LB-2 X AC",
   name: "LB-2 X AC",
   sswName: "(IS) LB 2-X AC",
   sswName: "(CL) LB 2-X AC",
  clanTech: false,
   damage: 2,
   damage: 2,
   heat: 1,
   heat: 1,
Zeile 72: Zeile 81:
   ammo: 45,
   ammo: 45,
   cooldown: true,
   cooldown: true,
   refireMod: 0
   refireMod: 0,
  explodes: 0,
},
},
{
{
   name: "LB-5 X AC",
   name: "LB-5 X AC",
   sswName: "(IS) LB 5-X AC",
   sswName: "(IS) LB 5-X AC",
  clanTech: false,
   damage: 5,
   damage: 5,
   heat: 1,
   heat: 1,
Zeile 87: Zeile 98:
   ammo: 20,
   ammo: 20,
   cooldown: true,
   cooldown: true,
   refireMod: 0
   refireMod: 0,
  explodes: 0,
},
},
{
{
   name: "LB-10 X AC",
   name: "LB-10 X AC",
   sswName: "(IS) LB 10-X AC",
   sswName: "(IS) LB 10-X AC",
  clanTech: false,
   damage: 10,
   damage: 10,
   heat: 2,
   heat: 2,
Zeile 102: Zeile 115:
   ammo: 10,
   ammo: 10,
   cooldown: true,
   cooldown: true,
   refireMod: 0
   refireMod: 0,
  explodes: 0,
},
},
{
{
   name: "LB-20 X AC",
   name: "LB-20 X AC",
   sswName: "(IS) LB 20-X AC",
   sswName: "(IS) LB 20-X AC",
  clanTech: false,
   damage: 20,
   damage: 20,
   heat: 5,
   heat: 6,
   type: "ballistic",
   type: "ballistic",
   rangeMin: 0,
   rangeMin: 0,
Zeile 117: Zeile 132:
   ammo: 5,
   ammo: 5,
   cooldown: true,
   cooldown: true,
   refireMod: 0
   refireMod: 0,
  explodes: 0,
},
},
{
{
   name: "AC/2 Ultra",
   name: "AC/2 Ultra",
   sswName: "(IS) Ultra AC/2",
   sswName: "(IS) Ultra AC/2",
  clanTech: false,
   damage: 2,
   damage: 2,
   heat: 1,
   heat: 1,
Zeile 132: Zeile 149:
   ammo: 45,
   ammo: 45,
   cooldown: false,
   cooldown: false,
   refireMod: 1
   refireMod: 1,
  explodes: 0,
},
},
{
{
   name: "AC/5 Ultra",
   name: "AC/5 Ultra",
   sswName: "(IS) Ultra AC/5",
   sswName: "(IS) Ultra AC/5",
  clanTech: false,
   damage: 5,
   damage: 5,
   heat: 1,
   heat: 1,
Zeile 147: Zeile 166:
   ammo: 20,
   ammo: 20,
   cooldown: false,
   cooldown: false,
   refireMod: 1
   refireMod: 1,
  explodes: 0,
},
},
{
{
   name: "AC/10 Ultra",
   name: "AC/10 Ultra",
   sswName: "(IS) Ultra AC/10",
   sswName: "(IS) Ultra AC/10",
  clanTech: false,
   damage: 10,
   damage: 10,
   heat: 4,
   heat: 4,
Zeile 162: Zeile 183:
   ammo: 10,
   ammo: 10,
   cooldown: false,
   cooldown: false,
   refireMod: 1
   refireMod: 1,
  explodes: 0,
},
},
{
{
   name: "AC/20 Ultra",
   name: "AC/20 Ultra",
   sswName: "(IS) Ultra AC/20",
   sswName: "(IS) Ultra AC/20",
  clanTech: false,
   damage: 20,
   damage: 20,
   heat: 8,
   heat: 8,
Zeile 177: Zeile 200:
   ammo: 5,
   ammo: 5,
   cooldown: false,
   cooldown: false,
   refireMod: 1
   refireMod: 1,
  explodes: 0,
},
{
  name: "LB-2 X AC",
  sswName: "(CL) LB 2-X AC",
  clanTech: true,
  damage: 2,
  heat: 1,
  type: "ballistic",
  rangeMin: 4,
  rangeShort: 10,
  rangeMed: 20,
  rangeLong: 30,
  crits: 3,
  ammo: 45,
  cooldown: true,
  refireMod: 0,
  explodes: 0,
},
{
  name: "LB-5 X AC",
  sswName: "(CL) LB 5-X AC",
  clanTech: true,
  damage: 5,
  heat: 1,
  type: "ballistic",
  rangeMin: 3,
  rangeShort: 8,
  rangeMed: 15,
  rangeLong: 24,
  crits: 4,
  ammo: 20,
  cooldown: true,
  refireMod: 0,
  explodes: 0,
},
{
  name: "LB-10 X AC",
  sswName: "(CL) LB 10-X AC",
  clanTech: true,
  damage: 10,
  heat: 2,
  type: "ballistic",
  rangeMin: 0,
  rangeShort: 6,
  rangeMed: 12,
  rangeLong: 18,
  crits: 5,
  ammo: 10,
  cooldown: true,
  refireMod: 0,
  explodes: 0,
},
{
  name: "LB-20 X AC",
  sswName: "(CL) LB 20-X AC",
  clanTech: false,
  damage: 20,
  heat: 6,
  type: "ballistic",
  rangeMin: 0,
  rangeShort: 4,
  rangeMed: 8,
  rangeLong: 12,
  crits: 9,
  ammo: 5,
  cooldown: true,
  refireMod: 0,
  explodes: 0,
},
{
  name: "AC/2 Ultra",
  sswName: "(CL) Ultra AC/2",
  clanTech: true,
  damage: 2,
  heat: 1,
  type: "ballistic",
  rangeMin: 2,
  rangeShort: 8,
  rangeMed: 18,
  rangeLong: 27,
  crits: 2,
  ammo: 45,
  cooldown: false,
  refireMod: 1,
  explodes: 0,
},
{
  name: "AC/5 Ultra",
  sswName: "(CL) Ultra AC/5",
  clanTech: true,
  damage: 5,
  heat: 1,
  type: "ballistic",
  rangeMin: 0,
  rangeShort: 7,
  rangeMed: 14,
  rangeLong: 21,
  crits: 3,
  ammo: 20,
  cooldown: false,
  refireMod: 1,
  explodes: 0,
},
{
  name: "AC/10 Ultra",
  sswName: "(CL) Ultra AC/10",
  clanTech: true,
  damage: 10,
  heat: 4,
  type: "ballistic",
  rangeMin: 0,
  rangeShort: 6,
  rangeMed: 12,
  rangeLong: 18,
  crits: 4,
  ammo: 10,
  cooldown: false,
  refireMod: 1,
  explodes: 0,
},
{
  name: "AC/20 Ultra",
  sswName: "(CL) Ultra AC/20",
  clanTech: true,
  damage: 20,
  heat: 8,
  type: "ballistic",
  rangeMin: 0,
  rangeShort: 4,
  rangeMed: 8,
  rangeLong: 12,
  crits: 8,
  ammo: 5,
  cooldown: false,
  refireMod: 1,
  explodes: 0,
},
{
  name: "Gauss Rifle",
  sswName: "(IS) Gauss Rifle",
  clanTech: false,
  damage: 15,
  heat: 1,
  type: "ballistic",
  rangeMin: 2,
  rangeShort: 7,
  rangeMed: 15,
  rangeLong: 22,
  crits: 7,
  ammo: 8,
  cooldown: true,
  refireMod: 0,
  explodes: 15,
},
{
  name: "Gauss Rifle",
  sswName: "(CL) Gauss Rifle",
  clanTech: true,
  damage: 15,
  heat: 1,
  type: "ballistic",
  rangeMin: 2,
  rangeShort: 7,
  rangeMed: 15,
  rangeLong: 22,
  crits: 6,
  ammo: 8,
  cooldown: true,
  refireMod: 0,
  explodes: 15,
},
{
  name: "Machine Gun",
  sswName: "(IS) Machine Gun",
  clanTech: false,
  damage: 2,
  heat: 0,
  type: "ballistic",
  rangeMin: 0,
  rangeShort: 1,
  rangeMed: 2,
  rangeLong: 3,
  crits: 1,
  ammo: 200,
  cooldown: false,
  refireMod: 0,
  explodes: 0,
},
{
  name: "Machine Gun",
  sswName: "(CL) Machine Gun",
  clanTech: true,
  damage: 2,
  heat: 0,
  type: "ballistic",
  rangeMin: 0,
  rangeShort: 1,
  rangeMed: 2,
  rangeLong: 3,
  crits: 1,
  ammo: 200,
  cooldown: false,
  refireMod: 0,
  explodes: 0,
},];
},];
mechEquipment.bySswName = function (name) { return this.find(i => i.sswName == name); };
mechEquipment.bySswName = function (name) { return this.find(i => i.sswName == name); };