MediaWiki:Mechequipment.js: Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Schevv (Diskussion | Beiträge) (Enthält Ausrüstungen von Mechs für Scripte) |
Schevv (Diskussion | Beiträge) K (More weapons) |
||
| Zeile 2: | Zeile 2: | ||
name: "AC/2", | name: "AC/2", | ||
sswName: "(IS) Autocannon/2", | sswName: "(IS) Autocannon/2", | ||
clanTech: false, | |||
damage: 2, | damage: 2, | ||
heat: 1, | heat: 1, | ||
| Zeile 12: | Zeile 13: | ||
ammo: 45, | ammo: 45, | ||
cooldown: false, | cooldown: false, | ||
refireMod: 4 | refireMod: 4, | ||
explodes: 0, | |||
}, | }, | ||
{ | { | ||
name: "AC/5", | name: "AC/5", | ||
sswName: "(IS) Autocannon/5", | sswName: "(IS) Autocannon/5", | ||
clanTech: false, | |||
damage: 5, | damage: 5, | ||
heat: 1, | heat: 1, | ||
| Zeile 27: | Zeile 30: | ||
ammo: 20, | ammo: 20, | ||
cooldown: false, | cooldown: false, | ||
refireMod: 4 | refireMod: 4, | ||
explodes: 0, | |||
}, | }, | ||
{ | { | ||
name: "AC/10", | name: "AC/10", | ||
sswName: "(IS) Autocannon/10", | sswName: "(IS) Autocannon/10", | ||
clanTech: false, | |||
damage: 10, | damage: 10, | ||
heat: 3, | heat: 3, | ||
| Zeile 42: | Zeile 47: | ||
ammo: 10, | ammo: 10, | ||
cooldown: false, | cooldown: false, | ||
refireMod: 4 | refireMod: 4, | ||
explodes: 0, | |||
}, | }, | ||
{ | { | ||
name: "AC/20", | name: "AC/20", | ||
sswName: "(IS) Autocannon/20", | sswName: "(IS) Autocannon/20", | ||
clanTech: false, | |||
damage: 20, | damage: 20, | ||
heat: 7, | heat: 7, | ||
| Zeile 57: | Zeile 64: | ||
ammo: 5, | ammo: 5, | ||
cooldown: false, | cooldown: false, | ||
refireMod: 4 | refireMod: 4, | ||
explodes: 0, | |||
}, | }, | ||
{ | { | ||
name: "LB-2 X AC", | name: "LB-2 X AC", | ||
sswName: "( | sswName: "(CL) LB 2-X AC", | ||
clanTech: false, | |||
damage: 2, | damage: 2, | ||
heat: 1, | heat: 1, | ||
| Zeile 72: | Zeile 81: | ||
ammo: 45, | ammo: 45, | ||
cooldown: true, | cooldown: true, | ||
refireMod: 0 | refireMod: 0, | ||
explodes: 0, | |||
}, | }, | ||
{ | { | ||
name: "LB-5 X AC", | name: "LB-5 X AC", | ||
sswName: "(IS) LB 5-X AC", | sswName: "(IS) LB 5-X AC", | ||
clanTech: false, | |||
damage: 5, | damage: 5, | ||
heat: 1, | heat: 1, | ||
| Zeile 87: | Zeile 98: | ||
ammo: 20, | ammo: 20, | ||
cooldown: true, | cooldown: true, | ||
refireMod: 0 | refireMod: 0, | ||
explodes: 0, | |||
}, | }, | ||
{ | { | ||
name: "LB-10 X AC", | name: "LB-10 X AC", | ||
sswName: "(IS) LB 10-X AC", | sswName: "(IS) LB 10-X AC", | ||
clanTech: false, | |||
damage: 10, | damage: 10, | ||
heat: 2, | heat: 2, | ||
| Zeile 102: | Zeile 115: | ||
ammo: 10, | ammo: 10, | ||
cooldown: true, | cooldown: true, | ||
refireMod: 0 | refireMod: 0, | ||
explodes: 0, | |||
}, | }, | ||
{ | { | ||
name: "LB-20 X AC", | name: "LB-20 X AC", | ||
sswName: "(IS) LB 20-X AC", | sswName: "(IS) LB 20-X AC", | ||
clanTech: false, | |||
damage: 20, | damage: 20, | ||
heat: | heat: 6, | ||
type: "ballistic", | type: "ballistic", | ||
rangeMin: 0, | rangeMin: 0, | ||
| Zeile 117: | Zeile 132: | ||
ammo: 5, | ammo: 5, | ||
cooldown: true, | cooldown: true, | ||
refireMod: 0 | refireMod: 0, | ||
explodes: 0, | |||
}, | }, | ||
{ | { | ||
name: "AC/2 Ultra", | name: "AC/2 Ultra", | ||
sswName: "(IS) Ultra AC/2", | sswName: "(IS) Ultra AC/2", | ||
clanTech: false, | |||
damage: 2, | damage: 2, | ||
heat: 1, | heat: 1, | ||
| Zeile 132: | Zeile 149: | ||
ammo: 45, | ammo: 45, | ||
cooldown: false, | cooldown: false, | ||
refireMod: 1 | refireMod: 1, | ||
explodes: 0, | |||
}, | }, | ||
{ | { | ||
name: "AC/5 Ultra", | name: "AC/5 Ultra", | ||
sswName: "(IS) Ultra AC/5", | sswName: "(IS) Ultra AC/5", | ||
clanTech: false, | |||
damage: 5, | damage: 5, | ||
heat: 1, | heat: 1, | ||
| Zeile 147: | Zeile 166: | ||
ammo: 20, | ammo: 20, | ||
cooldown: false, | cooldown: false, | ||
refireMod: 1 | refireMod: 1, | ||
explodes: 0, | |||
}, | }, | ||
{ | { | ||
name: "AC/10 Ultra", | name: "AC/10 Ultra", | ||
sswName: "(IS) Ultra AC/10", | sswName: "(IS) Ultra AC/10", | ||
clanTech: false, | |||
damage: 10, | damage: 10, | ||
heat: 4, | heat: 4, | ||
| Zeile 162: | Zeile 183: | ||
ammo: 10, | ammo: 10, | ||
cooldown: false, | cooldown: false, | ||
refireMod: 1 | refireMod: 1, | ||
explodes: 0, | |||
}, | }, | ||
{ | { | ||
name: "AC/20 Ultra", | name: "AC/20 Ultra", | ||
sswName: "(IS) Ultra AC/20", | sswName: "(IS) Ultra AC/20", | ||
clanTech: false, | |||
damage: 20, | damage: 20, | ||
heat: 8, | heat: 8, | ||
| Zeile 177: | Zeile 200: | ||
ammo: 5, | ammo: 5, | ||
cooldown: false, | cooldown: false, | ||
refireMod: 1 | refireMod: 1, | ||
explodes: 0, | |||
}, | |||
{ | |||
name: "LB-2 X AC", | |||
sswName: "(CL) LB 2-X AC", | |||
clanTech: true, | |||
damage: 2, | |||
heat: 1, | |||
type: "ballistic", | |||
rangeMin: 4, | |||
rangeShort: 10, | |||
rangeMed: 20, | |||
rangeLong: 30, | |||
crits: 3, | |||
ammo: 45, | |||
cooldown: true, | |||
refireMod: 0, | |||
explodes: 0, | |||
}, | |||
{ | |||
name: "LB-5 X AC", | |||
sswName: "(CL) LB 5-X AC", | |||
clanTech: true, | |||
damage: 5, | |||
heat: 1, | |||
type: "ballistic", | |||
rangeMin: 3, | |||
rangeShort: 8, | |||
rangeMed: 15, | |||
rangeLong: 24, | |||
crits: 4, | |||
ammo: 20, | |||
cooldown: true, | |||
refireMod: 0, | |||
explodes: 0, | |||
}, | |||
{ | |||
name: "LB-10 X AC", | |||
sswName: "(CL) LB 10-X AC", | |||
clanTech: true, | |||
damage: 10, | |||
heat: 2, | |||
type: "ballistic", | |||
rangeMin: 0, | |||
rangeShort: 6, | |||
rangeMed: 12, | |||
rangeLong: 18, | |||
crits: 5, | |||
ammo: 10, | |||
cooldown: true, | |||
refireMod: 0, | |||
explodes: 0, | |||
}, | |||
{ | |||
name: "LB-20 X AC", | |||
sswName: "(CL) LB 20-X AC", | |||
clanTech: false, | |||
damage: 20, | |||
heat: 6, | |||
type: "ballistic", | |||
rangeMin: 0, | |||
rangeShort: 4, | |||
rangeMed: 8, | |||
rangeLong: 12, | |||
crits: 9, | |||
ammo: 5, | |||
cooldown: true, | |||
refireMod: 0, | |||
explodes: 0, | |||
}, | |||
{ | |||
name: "AC/2 Ultra", | |||
sswName: "(CL) Ultra AC/2", | |||
clanTech: true, | |||
damage: 2, | |||
heat: 1, | |||
type: "ballistic", | |||
rangeMin: 2, | |||
rangeShort: 8, | |||
rangeMed: 18, | |||
rangeLong: 27, | |||
crits: 2, | |||
ammo: 45, | |||
cooldown: false, | |||
refireMod: 1, | |||
explodes: 0, | |||
}, | |||
{ | |||
name: "AC/5 Ultra", | |||
sswName: "(CL) Ultra AC/5", | |||
clanTech: true, | |||
damage: 5, | |||
heat: 1, | |||
type: "ballistic", | |||
rangeMin: 0, | |||
rangeShort: 7, | |||
rangeMed: 14, | |||
rangeLong: 21, | |||
crits: 3, | |||
ammo: 20, | |||
cooldown: false, | |||
refireMod: 1, | |||
explodes: 0, | |||
}, | |||
{ | |||
name: "AC/10 Ultra", | |||
sswName: "(CL) Ultra AC/10", | |||
clanTech: true, | |||
damage: 10, | |||
heat: 4, | |||
type: "ballistic", | |||
rangeMin: 0, | |||
rangeShort: 6, | |||
rangeMed: 12, | |||
rangeLong: 18, | |||
crits: 4, | |||
ammo: 10, | |||
cooldown: false, | |||
refireMod: 1, | |||
explodes: 0, | |||
}, | |||
{ | |||
name: "AC/20 Ultra", | |||
sswName: "(CL) Ultra AC/20", | |||
clanTech: true, | |||
damage: 20, | |||
heat: 8, | |||
type: "ballistic", | |||
rangeMin: 0, | |||
rangeShort: 4, | |||
rangeMed: 8, | |||
rangeLong: 12, | |||
crits: 8, | |||
ammo: 5, | |||
cooldown: false, | |||
refireMod: 1, | |||
explodes: 0, | |||
}, | |||
{ | |||
name: "Gauss Rifle", | |||
sswName: "(IS) Gauss Rifle", | |||
clanTech: false, | |||
damage: 15, | |||
heat: 1, | |||
type: "ballistic", | |||
rangeMin: 2, | |||
rangeShort: 7, | |||
rangeMed: 15, | |||
rangeLong: 22, | |||
crits: 7, | |||
ammo: 8, | |||
cooldown: true, | |||
refireMod: 0, | |||
explodes: 15, | |||
}, | |||
{ | |||
name: "Gauss Rifle", | |||
sswName: "(CL) Gauss Rifle", | |||
clanTech: true, | |||
damage: 15, | |||
heat: 1, | |||
type: "ballistic", | |||
rangeMin: 2, | |||
rangeShort: 7, | |||
rangeMed: 15, | |||
rangeLong: 22, | |||
crits: 6, | |||
ammo: 8, | |||
cooldown: true, | |||
refireMod: 0, | |||
explodes: 15, | |||
}, | |||
{ | |||
name: "Machine Gun", | |||
sswName: "(IS) Machine Gun", | |||
clanTech: false, | |||
damage: 2, | |||
heat: 0, | |||
type: "ballistic", | |||
rangeMin: 0, | |||
rangeShort: 1, | |||
rangeMed: 2, | |||
rangeLong: 3, | |||
crits: 1, | |||
ammo: 200, | |||
cooldown: false, | |||
refireMod: 0, | |||
explodes: 0, | |||
}, | |||
{ | |||
name: "Machine Gun", | |||
sswName: "(CL) Machine Gun", | |||
clanTech: true, | |||
damage: 2, | |||
heat: 0, | |||
type: "ballistic", | |||
rangeMin: 0, | |||
rangeShort: 1, | |||
rangeMed: 2, | |||
rangeLong: 3, | |||
crits: 1, | |||
ammo: 200, | |||
cooldown: false, | |||
refireMod: 0, | |||
explodes: 0, | |||
},]; | },]; | ||
mechEquipment.bySswName = function (name) { return this.find(i => i.sswName == name); }; | mechEquipment.bySswName = function (name) { return this.find(i => i.sswName == name); }; | ||
Aktuelle Version vom 19. Juni 2022, 09:29 Uhr
var mechEquipment = [{
name: "AC/2",
sswName: "(IS) Autocannon/2",
clanTech: false,
damage: 2,
heat: 1,
type: "ballistic",
rangeMin: 4,
rangeShort: 8,
rangeMed: 16,
rangeLong: 24,
crits: 1,
ammo: 45,
cooldown: false,
refireMod: 4,
explodes: 0,
},
{
name: "AC/5",
sswName: "(IS) Autocannon/5",
clanTech: false,
damage: 5,
heat: 1,
type: "ballistic",
rangeMin: 3,
rangeShort: 6,
rangeMed: 12,
rangeLong: 18,
crits: 4,
ammo: 20,
cooldown: false,
refireMod: 4,
explodes: 0,
},
{
name: "AC/10",
sswName: "(IS) Autocannon/10",
clanTech: false,
damage: 10,
heat: 3,
type: "ballistic",
rangeMin: 0,
rangeShort: 5,
rangeMed: 10,
rangeLong: 15,
crits: 7,
ammo: 10,
cooldown: false,
refireMod: 4,
explodes: 0,
},
{
name: "AC/20",
sswName: "(IS) Autocannon/20",
clanTech: false,
damage: 20,
heat: 7,
type: "ballistic",
rangeMin: 0,
rangeShort: 3,
rangeMed: 6,
rangeLong: 9,
crits: 10,
ammo: 5,
cooldown: false,
refireMod: 4,
explodes: 0,
},
{
name: "LB-2 X AC",
sswName: "(CL) LB 2-X AC",
clanTech: false,
damage: 2,
heat: 1,
type: "ballistic",
rangeMin: 4,
rangeShort: 8,
rangeMed: 18,
rangeLong: 27,
crits: 4,
ammo: 45,
cooldown: true,
refireMod: 0,
explodes: 0,
},
{
name: "LB-5 X AC",
sswName: "(IS) LB 5-X AC",
clanTech: false,
damage: 5,
heat: 1,
type: "ballistic",
rangeMin: 3,
rangeShort: 7,
rangeMed: 14,
rangeLong: 21,
crits: 5,
ammo: 20,
cooldown: true,
refireMod: 0,
explodes: 0,
},
{
name: "LB-10 X AC",
sswName: "(IS) LB 10-X AC",
clanTech: false,
damage: 10,
heat: 2,
type: "ballistic",
rangeMin: 0,
rangeShort: 6,
rangeMed: 12,
rangeLong: 18,
crits: 6,
ammo: 10,
cooldown: true,
refireMod: 0,
explodes: 0,
},
{
name: "LB-20 X AC",
sswName: "(IS) LB 20-X AC",
clanTech: false,
damage: 20,
heat: 6,
type: "ballistic",
rangeMin: 0,
rangeShort: 4,
rangeMed: 8,
rangeLong: 12,
crits: 11,
ammo: 5,
cooldown: true,
refireMod: 0,
explodes: 0,
},
{
name: "AC/2 Ultra",
sswName: "(IS) Ultra AC/2",
clanTech: false,
damage: 2,
heat: 1,
type: "ballistic",
rangeMin: 3,
rangeShort: 8,
rangeMed: 17,
rangeLong: 24,
crits: 3,
ammo: 45,
cooldown: false,
refireMod: 1,
explodes: 0,
},
{
name: "AC/5 Ultra",
sswName: "(IS) Ultra AC/5",
clanTech: false,
damage: 5,
heat: 1,
type: "ballistic",
rangeMin: 2,
rangeShort: 6,
rangeMed: 13,
rangeLong: 20,
crits: 5,
ammo: 20,
cooldown: false,
refireMod: 1,
explodes: 0,
},
{
name: "AC/10 Ultra",
sswName: "(IS) Ultra AC/10",
clanTech: false,
damage: 10,
heat: 4,
type: "ballistic",
rangeMin: 0,
rangeShort: 6,
rangeMed: 12,
rangeLong: 18,
crits: 7,
ammo: 10,
cooldown: false,
refireMod: 1,
explodes: 0,
},
{
name: "AC/20 Ultra",
sswName: "(IS) Ultra AC/20",
clanTech: false,
damage: 20,
heat: 8,
type: "ballistic",
rangeMin: 0,
rangeShort: 3,
rangeMed: 7,
rangeLong: 10,
crits: 10,
ammo: 5,
cooldown: false,
refireMod: 1,
explodes: 0,
},
{
name: "LB-2 X AC",
sswName: "(CL) LB 2-X AC",
clanTech: true,
damage: 2,
heat: 1,
type: "ballistic",
rangeMin: 4,
rangeShort: 10,
rangeMed: 20,
rangeLong: 30,
crits: 3,
ammo: 45,
cooldown: true,
refireMod: 0,
explodes: 0,
},
{
name: "LB-5 X AC",
sswName: "(CL) LB 5-X AC",
clanTech: true,
damage: 5,
heat: 1,
type: "ballistic",
rangeMin: 3,
rangeShort: 8,
rangeMed: 15,
rangeLong: 24,
crits: 4,
ammo: 20,
cooldown: true,
refireMod: 0,
explodes: 0,
},
{
name: "LB-10 X AC",
sswName: "(CL) LB 10-X AC",
clanTech: true,
damage: 10,
heat: 2,
type: "ballistic",
rangeMin: 0,
rangeShort: 6,
rangeMed: 12,
rangeLong: 18,
crits: 5,
ammo: 10,
cooldown: true,
refireMod: 0,
explodes: 0,
},
{
name: "LB-20 X AC",
sswName: "(CL) LB 20-X AC",
clanTech: false,
damage: 20,
heat: 6,
type: "ballistic",
rangeMin: 0,
rangeShort: 4,
rangeMed: 8,
rangeLong: 12,
crits: 9,
ammo: 5,
cooldown: true,
refireMod: 0,
explodes: 0,
},
{
name: "AC/2 Ultra",
sswName: "(CL) Ultra AC/2",
clanTech: true,
damage: 2,
heat: 1,
type: "ballistic",
rangeMin: 2,
rangeShort: 8,
rangeMed: 18,
rangeLong: 27,
crits: 2,
ammo: 45,
cooldown: false,
refireMod: 1,
explodes: 0,
},
{
name: "AC/5 Ultra",
sswName: "(CL) Ultra AC/5",
clanTech: true,
damage: 5,
heat: 1,
type: "ballistic",
rangeMin: 0,
rangeShort: 7,
rangeMed: 14,
rangeLong: 21,
crits: 3,
ammo: 20,
cooldown: false,
refireMod: 1,
explodes: 0,
},
{
name: "AC/10 Ultra",
sswName: "(CL) Ultra AC/10",
clanTech: true,
damage: 10,
heat: 4,
type: "ballistic",
rangeMin: 0,
rangeShort: 6,
rangeMed: 12,
rangeLong: 18,
crits: 4,
ammo: 10,
cooldown: false,
refireMod: 1,
explodes: 0,
},
{
name: "AC/20 Ultra",
sswName: "(CL) Ultra AC/20",
clanTech: true,
damage: 20,
heat: 8,
type: "ballistic",
rangeMin: 0,
rangeShort: 4,
rangeMed: 8,
rangeLong: 12,
crits: 8,
ammo: 5,
cooldown: false,
refireMod: 1,
explodes: 0,
},
{
name: "Gauss Rifle",
sswName: "(IS) Gauss Rifle",
clanTech: false,
damage: 15,
heat: 1,
type: "ballistic",
rangeMin: 2,
rangeShort: 7,
rangeMed: 15,
rangeLong: 22,
crits: 7,
ammo: 8,
cooldown: true,
refireMod: 0,
explodes: 15,
},
{
name: "Gauss Rifle",
sswName: "(CL) Gauss Rifle",
clanTech: true,
damage: 15,
heat: 1,
type: "ballistic",
rangeMin: 2,
rangeShort: 7,
rangeMed: 15,
rangeLong: 22,
crits: 6,
ammo: 8,
cooldown: true,
refireMod: 0,
explodes: 15,
},
{
name: "Machine Gun",
sswName: "(IS) Machine Gun",
clanTech: false,
damage: 2,
heat: 0,
type: "ballistic",
rangeMin: 0,
rangeShort: 1,
rangeMed: 2,
rangeLong: 3,
crits: 1,
ammo: 200,
cooldown: false,
refireMod: 0,
explodes: 0,
},
{
name: "Machine Gun",
sswName: "(CL) Machine Gun",
clanTech: true,
damage: 2,
heat: 0,
type: "ballistic",
rangeMin: 0,
rangeShort: 1,
rangeMed: 2,
rangeLong: 3,
crits: 1,
ammo: 200,
cooldown: false,
refireMod: 0,
explodes: 0,
},];
mechEquipment.bySswName = function (name) { return this.find(i => i.sswName == name); };